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- #BRUTEFORCE SAVEDATA ELF PATCH#
- #BRUTEFORCE SAVEDATA ELF UPGRADE#
- #BRUTEFORCE SAVEDATA ELF PASSWORD#
- #BRUTEFORCE SAVEDATA ELF DOWNLOAD#
- #BRUTEFORCE SAVEDATA ELF FREE#
BRUTEFORCE SAVEDATA SELECT ALL DOWNLOAD.
#BRUTEFORCE SAVEDATA ELF PASSWORD#
BRUTEFORCE SAVEDATA SELECT ALL PASSWORD.Level 1 now grants 25% resistance increase. Tortoise Stand: No longer renders caster immovable and unable to attack. Each stack of Soul Shield now gives 25% resistance increase Also spreads those effects to enemies around target. Mark Of Corruption reworked: Now deals extra damage for Silence, Enfeebled and Weakened. Sanguine Burst: Combo damage increased from 200 to 300. Lacerate: Now deals 100 and 175 damage respectively, bleed duration decreased from 10 to 5 Blood Sacrifice: Duration increased from 12 to 20 and 18 to 28 Base health pool increased from 2000 to 2500 Spirit Of The Forest: Base damage from Spirit increased from 40 to 60 and 80 to 100 Unending Volley: Cost per volley reduced from 3 to 2 Hail Of Arrows: Damage increased from 120 to 150 Base focus pool increased from 20 to 40 Siege mode as usual, 300 siege damage on long rangeīrute Force and Arcane Force power increase reduced from 20% to 10% per level for a maximum increase of 60%. Standard: Single Target Melee Attack 100 Siege/Slash Damage mechanic reworked to straight AoE damage Ability condition duration doubled from 7 to 14 Maximum focus set to 20, starting with 10
#BRUTEFORCE SAVEDATA ELF UPGRADE#
No longer have the ability to upgrade worker count in capital Bleeding combo damage increased from 75 to 125 Bleeding duration increased from 5 to 10 Channeled ability now costs 3 focus, disables buildings, side effect damages units and leaves an impair field behind
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Standard Attack deals 120 single target damage and impairs for a short duration Build time increased from 15 to 30 seconds T2+ defensive outpost upgrades shift their upgrade cost towards food: 12 Wood 6 Food, 8 Wood 12 Food, 8 Wood 24 Food, 8 Wood 36 Food T2+ economy outpost upgrades shift their upgrade cost towards stone: 12 Wood 8 Stone, 8 Wood 12 Stone, 8 Wood 12 Stone T1 outposts now cost 22 wood instead of 28 All T1 resource collectors now cost 18 Wood instead of 25 Now have the ability to upgrade worker count in capital Now ignites in larger radius when target has Oiled-effect Now deals AoE damage without the upgrade Attack changed: 60 damage to units in AoE, 250 to buildings Aura attack damage bonus increased from 25% to 50% New cost: 6 Food 3 Brick for 2 goblins, 27 seconds build time New cost: 4 Food 2 Planks for two goblins The Orc faction has generally upgraded combat values across the board, while Goblins now synergize better with the rest of the army. In combat mode, medics are now also able to target air units. Medics now correctly leave heal stance when running out of focus points Their health pools have been adjusted heavily with a slight adjustment to how Medics work in order to allow for better synergies. This makes hard-counters less effective and allows players to have more options in unit choice.Īs we feel that Human T1 was generally in a good place, these changes are specifically made to make T2 and T3 units worthwhile. We are looking to improve things even further, and are excited to hear your thoughts about the changes!Īll resistances that have previously been +50% or -50% have been adjusted to +25% and -25% respectively. With this patch, we are looking to address the overall unit dynamics within the RTS gameplay, as well as Hero interaction in Skirmish.įor Elves, we have taken a look at their early game economy and expansion costs as well. Fixed flickering in loading screen when resolution scale is not set to 1.0 Fixed a bug that could cause some slots in the hero quick access bar to be displayed incorrectly after a level transition
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Fixed some characters' faces becoming invisible when equipping a helmet Fixed a bug that could cause characters to lose their equipment when loading a savegame created during romance scenes We are looking to improve things even further, but are excited to hear your thoughts about the changes! We have adjusted the combat and economy values of many units to make them more playable within their desired roles.įor Elves we have taken a look at their early game economy and expansion costs as well.Īs always, these changes are based on your feedback and we thank you all for helping us out so much.
#BRUTEFORCE SAVEDATA ELF PATCH#
With this patch we are looking to address the overall unit dynamics within the RTS gameplay as well as Hero interaction in Skirmish.
#BRUTEFORCE SAVEDATA ELF FREE#
To celebrate the Oktoberfest in our hometown Munich we did a free DLC that includes a new playable hero who speaks Bavarian as well as a new skirmish map.
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